When considering ideas for my 3D tower defence companion app I first decided I’d do some research on best ways to approach making a companion app and what makes them so useful. One of the main things that I found out was that ‘There has to be a strong reason for existence for a companion… Continue reading Design and Research
User Flow and U.I Wireframing
For my companion app for my 3D tower defence game, I decided to design it for a base game and 2 DLC’s instead of a game series. This was because I had an idea for this game for awhile and thought it would work better if I added DLC’s to it. The central hub for… Continue reading User Flow and U.I Wireframing
UI Prototyping for Mobile Application
The creation of my companion app was made on figma and I followed the plan which I had made before with only a few minor changes to make the experience better. To start with, I decided to start by making all the 3D model assets which I would need because I knew this would take… Continue reading UI Prototyping for Mobile Application
Adapting Your Design For Web Development
For redesigning my companion app for tablet and a web version, it was a pretty simple process. I did start by searching for what the best ways to do this were, but I didn’t get far with that, so I decided I would resize everything. For the tablet, I used a resolution of 768 x… Continue reading Adapting Your Design For Web Development